
Weviz
The mission of MeshroomVR is to make virtual reality (VR) accessible to all industry departments as a collaborative validation tool.
Date | Investors | Amount | Round |
---|---|---|---|
€1.5m | Seed | ||
Total Funding | 000k |
EUR | 2018 | 2019 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
% growth | - | 72 % | - |
EBITDA | 0000 | 0000 | 0000 |
% EBITDA margin | (556 %) | - | - |
Profit | 0000 | 0000 | 0000 |
% profit margin | (505 %) | - | - |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Related Content
Weviz operates in the 3D visualization and virtual reality (VR) software market, providing an intuitive platform for real-time project reviews. The software allows users to connect their VR headsets and review 3D models at a 1:1 scale, significantly reducing conception mistakes by half and cutting prototyping costs by tenfold. Weviz serves a diverse range of clients, including engineering teams, product designers, industrial directors, and marketing sales teams. The platform is designed to be user-friendly, enabling even non-experts to create photorealistic pictures and videos with ease. Users can import their 3D models and generate engaging content for social networks in just a few clicks. Weviz also supports multi-user sessions, allowing clients and colleagues to join meetings both in VR and on desktop, thus eliminating the need for business trips and improving R&D efficiency by 30%. The software's next-generation rendering technology facilitates real-time work, eliminating the wait for time-consuming rendering processes. Weviz's business model is likely subscription-based, generating revenue through software licenses and possibly additional services or features. The company operates in a niche market that intersects with industries such as engineering, product design, industrial manufacturing, and marketing.
Keywords: 3D visualization, virtual reality, real-time review, prototyping, multi-user sessions, photorealistic content, engineering, product design, industrial manufacturing, marketing.