
Those Beyond
Building new worlds that reimagine fictional experiences. Currently in development, Fates is an immersive, narrative-driven, web3 experience following the next step in human survival.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor | €0.0 | round |
investor investor investor investor investor | €0.0 | round | |
* | $6.6m | Seed | |
Total Funding | 000k |
USD | 2022 | 2023 |
---|---|---|
Revenues | 0000 | 0000 |
% growth | - | 18 % |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Dealroom estimates
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Cauldron is an innovative startup that blends design and technology to create engaging game experiences with applications in finance, education, and other sectors. The company operates as an independent studio, having secured backing from notable investors such as Draper Esprit and Backed. Cauldron's primary focus is on developing immersive, experience-rich products that encourage players to adopt real-life habits or collaboratively solve complex problems.
The company serves a diverse clientele, including educational institutions, financial organizations, and general consumers who are interested in gamified learning and problem-solving tools. By targeting these markets, Cauldron aims to leverage the power of gaming as a transformative platform for change.
Cauldron's business model revolves around the development and distribution of its unique game products. One of its notable projects, Nestlums, has been recognized at the prestigious Design Week awards. This game is designed to teach children about financial literacy, effectively building the future of pocket money management for young users. The company generates revenue through the sale of its games, partnerships with educational and financial institutions, and potentially through in-app purchases or subscription models.
In summary, Cauldron is a forward-thinking company that uses the engaging nature of games to address real-world issues in finance and education. By creating products that are both entertaining and educational, Cauldron is well-positioned to make a significant impact in its target markets.
Keywords: gamification, finance, education, immersive experiences, problem-solving, financial literacy, children, design, technology, innovation.