
seppo
Web application that allows teachers to design, build, and share educational map based games.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
N/A | €0.0 | round | |
investor | €0.0 | round | |
* | €1.2m | Early VC | |
Total Funding | 000k |
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 96 % | 21 % | 3 % | 42 % | 35 % | (23 %) | 27 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | (23 %) | (19 %) | (26 %) | 20 % | 20 % | (61 %) | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (37 %) | (34 %) | (47 %) | 2 % | 8 % | (84 %) | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
R&D % of revenue | 91 % | 113 % | 109 % | 115 % | - | - | - |
Source: Company filings or news article, Dealroom estimates
Related Content
Seppo.io is an innovative platform that specializes in gamified mobile learning and training. The company operates in the education and corporate training markets, offering a versatile tool for creating educational games. Seppo serves a wide range of clients, from preschool educators to university professors and corporate trainers. The platform allows users to design custom gameboards using various formats like JPEG, PNG, GIF, or GPS maps. Users can create multimedia-rich tasks, including videos, audios, texts, pictures, and links, which players can solve using mobile devices. Seppo's business model is based on a subscription service, where clients pay for access to the platform and its features. The company generates revenue through these subscriptions, offering different pricing tiers based on the level of service and features required by the client. Seppo's unique selling proposition lies in its ability to make learning and training engaging and fun, thereby improving retention and effectiveness.
Keywords: gamified learning, mobile platform, educational games, corporate training, multimedia tasks, custom gameboards, subscription service, preschool to university, engaging training, versatile tool.