Prisms of Reality

Prisms of Reality

STEM education platform that utilizes virtual reality.

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DateInvestorsAmountRound
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$12.5m

Series A
Total Funding000k

Financials

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Revenues, earnings & profits over time
USD202120222023
Revenues000000000000
% growth-144 %187 %
EBITDA000000000000
Profit000000000000
EV000000000000
EV / revenue00.0x00.0x00.0x
EV / EBITDA00.0x00.0x00.0x
R&D budget000000000000

Source: Dealroom estimates

More about Prisms of Reality
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PrismsVR is an innovative startup operating in the EdTech sector, specifically focusing on improving math education. The company uses virtual reality (VR) technology to create immersive learning environments, aiming to enhance students' understanding and retention of core algebra and geometry concepts. The startup's unique approach to teaching math is designed to address the common issue of disengagement and attrition in STEM (Science, Technology, Engineering, and Mathematics) fields.

PrismsVR's primary clients are students and educators, with the company's products designed to be used in both traditional classroom settings and for home-based learning. The company's business model revolves around selling access to its VR modules, which are designed to facilitate experiential learning and improve math proficiency.

The company's VR modules are designed to engage students by immersing them in real-world problems that naturally elicit math intuition and problem-solving skills. The modules also provide just-in-time feedback during critical moments of struggle, using multimodal student thinking data instead of only performance data. This approach aims to develop students' spatial reasoning and ability to abstract from physicality, skills that are crucial for success in STEM fields but often underrepresented in traditional learning materials.

In addition to the VR modules, PrismsVR also provides teacher aids, including lesson guides and discussion tools, to help educators effectively integrate the VR modules into their lesson plans and facilitate meaningful discussions.

Keywords: EdTech, Virtual Reality, Math Education, Experiential Learning, STEM, Algebra, Geometry, Real-World Problem Solving, Spatial Reasoning, Abstract Thinking.

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