
Misc Games
Misc Games is a game developer based in Stavanger – Norway, with several collaborators around the world.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor | €0.0 | round |
$660k | Early VC | ||
Total Funding | 000k |
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 116 % | 163 % | (57 %) | 615 % | 52 % | 20 % | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | - | 3 % | (155 %) | 19 % | 45 % | - | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 2 % | 2 % | (161 %) | - | 14 % | - | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Misc Games, established in 2013, is an award-winning game developer and publisher specializing in ship simulation games. The company is renowned for its commercial fishing simulations, which offer players an immersive experience of the maritime world. Misc Games primarily serves gaming enthusiasts who have a passion for realistic simulation games. Operating in the niche market of ship simulation, the company aims to become the global leader in this genre. Its business model revolves around developing and publishing high-quality simulation games, which are sold through various digital platforms. Revenue is generated through game sales, downloadable content (DLC), and in-game purchases. The company’s flagship titles include 'Fishing Barents Sea' and 'Fishing North Atlantic', which have garnered a dedicated following and critical acclaim. Misc Games continues to innovate and expand its portfolio, focusing on delivering unparalleled gaming experiences.
Keywords: ship simulation, commercial fishing, immersive gaming, maritime world, niche market, digital platforms, game sales, downloadable content, in-game purchases, innovation.