
Manomotion
Real-time 3D hand tracking and gesture analysis.
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 126 % | 95 % | (38 %) | 20 % | 99 % | - | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | - | (175 %) | (470 %) | (211 %) | (116 %) | - | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (356 %) | (175 %) | (472 %) | (217 %) | (117 %) | - | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Related Content
ManoMotion is a cutting-edge technology company based in Stockholm, Sweden, specializing in real-time 2D and 3D hand tracking and gesture control. The company’s core innovation lies in its patented technology that uses artificial intelligence (AI) and machine learning (ML) to deliver highly efficient hand tracking solutions. This technology can be embedded in various devices such as virtual reality (VR) and augmented reality (AR) headsets, glasses, and other wearables, without the need for dedicated hardware. This means it works with standard sensors, making it cost-effective and easy to integrate.
ManoMotion primarily serves developers and manufacturers of VR and AR devices who are looking to enhance their products with advanced hand tracking and gesture control capabilities. By embedding ManoMotion’s technology, these companies can offer users a more immersive and interactive experience. Additionally, ManoMotion provides solutions for industries aiming to improve safety by reducing hand injuries through its hand tracking safety solutions.
The market ManoMotion operates in is the rapidly growing VR and AR sector, which is seeing increasing adoption across various industries including gaming, healthcare, education, and industrial applications. The company’s business model revolves around licensing its technology to device manufacturers and developers. This allows ManoMotion to generate revenue through licensing fees and potentially through partnerships and collaborations.
In summary, ManoMotion is at the forefront of hand tracking technology, providing innovative solutions that enhance user interaction and safety in VR and AR environments. The company’s ability to offer high-performance, low-latency hand tracking without the need for specialized hardware sets it apart in the competitive tech landscape.
Keywords: Hand Tracking, Gesture Control, VR, AR, AI, ML, Wearables, Safety Solutions, Licensing, Technology Integration.