
LIV
Technology that uses mixed reality to allow audiences to interact with VR gameplay in real time.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor investor investor | €0.0 | round |
investor investor | €0.0 | round | |
investor investor | €0.0 | round | |
investor investor investor investor investor investor | €0.0 | round | |
investor investor investor investor investor investor | €0.0 | round | |
investor investor investor | €0.0 | round | |
investor investor investor investor investor investor investor | €0.0 | round | |
N/A | Secondary | ||
Total Funding | 000k |
USD | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 55 % | 16 % | 11 % | 3 % | 64 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
LIV.tv is a pioneering company in the virtual reality (VR) sector, focusing on enhancing the VR gaming experience by enabling content creators to broadcast their gameplay to a global audience. The company serves VR content creators, developers, and gaming enthusiasts who are passionate about immersive experiences. Operating in the rapidly growing VR market, LIV.tv provides a platform that integrates advanced broadcasting tools, allowing users to share their VR adventures in a more engaging and spectator-friendly manner. The business model revolves around offering premium tools and services to content creators, generating revenue through subscriptions, partnerships, and possibly advertising. By fostering a vibrant community of VR enthusiasts and developers, LIV.tv not only enhances user engagement but also drives innovation in VR content creation.
Keywords: VR, broadcasting, content creators, gaming, immersive experience, community, tools, innovation, engagement, subscriptions.