
Krafton
Game developer for PC and mobile devices that focuses on fantasy games.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor investor investor investor | €0.0 | round |
investor | €0.0 | round | |
investor | €0.0 Valuation: €0.0 | round | |
N/A | $3.8b Valuation: $19.3b | IPO | |
Total Funding | 000k |







KRW | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 54 % | 13 % | (2 %) | 3 % | 42 % | 19 % | 12 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | 44 % | 44 % | 54 % | 55 % | 51 % | - | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 33 % | 28 % | 27 % | 31 % | 48 % | - | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Equity research estimates
Related Content
Krafton Inc. is a collective of independent game development studios dedicated to creating immersive and engaging entertainment experiences. Operating in the global gaming market, Krafton serves a diverse range of clients, including casual gamers, eSports enthusiasts, and professional players. The company's business model revolves around developing and publishing high-quality games across various platforms, including PC, console, and mobile. Revenue is primarily generated through game sales, in-game purchases, and licensing deals. Krafton's portfolio includes popular titles such as PUBG, which has garnered a massive following worldwide. The company continually invests in technology and innovation to enhance gameplay and deliver unique experiences to its audience. By fostering a culture of creativity and constant challenge, Krafton aims to push the boundaries of gaming and connect people through shared entertainment moments.
Keywords: game development, immersive experiences, eSports, global market, high-quality games, innovation, technology, in-game purchases, licensing, creativity.



