
Green Horse Games
Dedicated to building online games.
Date | Investors | Amount | Round |
---|---|---|---|
- | investor investor | €0.0 | round |
N/A | €0.0 | round | |
N/A | €0.0 | round | |
investor investor | €0.0 | round | |
investor | €0.0 | round | |
* | N/A | Early VC | |
Total Funding | 000k |
EUR | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | 3 % | (5 %) | (21 %) | 372 % | 206 % | 32 % | 50 % |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | 36 % | 31 % | 27 % | 44 % | 54 % | 49 % | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | 16 % | 16 % | 7 % | 35 % | 46 % | 41 % | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Green Horse Games is a company that specializes in developing online football games, catering to a global audience of football enthusiasts. The company operates in the gaming industry, focusing on creating interactive and social gaming experiences. Their core product is a mobile game that allows players to join an online football community, compete with real players, and support their favorite football clubs. The business model is primarily based on in-app purchases and advertisements, generating revenue by offering premium features and virtual goods to enhance the gaming experience. Green Horse Games serves a diverse client base, including casual gamers, football fans, and competitive players, providing them with a platform to engage in virtual football matches and social interactions. The company leverages its expertise in game development and community building to create a compelling and immersive gaming environment.
Keywords: online football games, mobile gaming, global audience, social gaming, in-app purchases, virtual goods, football enthusiasts, interactive experience, competitive players, community building.