
GCL Global Holdings
Bridging cultures with Asian-developed IP across consoles, PCs, and streaming platforms through a diverse digital and physical content portfolio.
Date | Investors | Amount | Round |
---|---|---|---|
N/A | €0.0 | round | |
* | N/A | $2.9m | Post IPO Convertible |
Total Funding | 000k |
GCL Global Holdings operates in the digital entertainment sector, focusing on bridging cultural gaps by introducing Asian-developed intellectual properties to a global audience. The company leverages its extensive portfolio of digital and physical content to connect with developers, publishers, and brand owners, establishing entertainment properties that resonate with consumers worldwide. With a presence in seven countries and a team of 250 professionals, GCL Global Holdings serves a diverse clientele, including gaming enthusiasts and cultural content consumers. The business model revolves around licensing and distributing content across various platforms, including consoles, PCs, and streaming services. Revenue is generated through the sale and licensing of entertainment content, supported by strategic partnerships and collaborations. The company is committed to delivering engaging experiences that reflect a deep understanding of gaming trends and market dynamics.
Keywords: gaming, digital entertainment, Asian IP, global audience, licensing, distribution, consoles, PCs, streaming, cultural content