
GameTime
Sells last-minute tickets to the most popular events in sports, music, and theater.

USD | 2017 | 2018 | 2019 | 2020 | 2021 | 2023 |
---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | (89 %) | 14 % | - | - | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Related Content
Gametime is a platform that specializes in selling last-minute tickets for popular events in sports, music, and theater across more than 50 cities in the U.S. and Canada. The company aims to facilitate incredible shared experiences by leveraging technology to simplify the ticket purchasing process. Gametime's business model focuses on providing a seamless and spontaneous experience for users, eliminating the need for printing tickets and enabling access to live events directly from mobile devices. The platform serves a diverse clientele, including sports enthusiasts, music lovers, and theatergoers, who seek convenient and quick access to events. Gametime generates revenue through ticket sales, offering a user-friendly interface that allows customers to purchase tickets on the go. By focusing on last-minute availability, the company taps into a market of spontaneous event-goers, ensuring they can enjoy live experiences without the usual hassle.
Keywords: last-minute tickets, sports events, music concerts, theater shows, mobile access, U.S. and Canada, shared experiences, spontaneous, ticket sales, live events.