
Filisia Interfaces
Re-imagines inclusive learning, therapy and play for people with additional learning needs.
USD | 2020 | 2021 | 2023 |
---|---|---|---|
Revenues | 0000 | 0000 | 0000 |
% growth | - | 60 % | - |
EBITDA | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
Filisia.com is a startup that focuses on creating innovative educational tools designed to enhance learning experiences for early years students and young people with Special Educational Needs (SEN). The company's flagship product, Cosmo, is a versatile, hands-on learning system that combines smart, sturdy buttons with iPad-based activities. These activities are designed to be engaging and fun, while also being customizable to meet the diverse needs of different learners.
Cosmo is particularly effective in helping students develop physical, cognitive, and communication skills. It offers a range of curriculum-based lesson plans and data-driven gameplay, making it suitable for classroom use. The system is easy to set up and compatible with various iPad models, including iPad2, 3, 4, Mini, Air, Air 2, and the 9.7-inch iPad Pro.
Filisia.com primarily serves educational institutions, including schools and special education centers. The market it operates in is the educational technology sector, with a specific focus on tools for SEN students. The business model is based on the sale of the Cosmo system and its accompanying software. Revenue is generated through direct sales to schools and educational centers, as well as through online purchases via their website.
The company has received recognition for its innovative approach, including awards from the BETT committee, which highlights its credibility and effectiveness in the educational technology market.
In summary, Filisia.com is revolutionizing the way early years learners and young people with SEN engage with educational content through its award-winning Cosmo system. By offering a customizable, data-driven, and fun learning experience, the company is making a significant impact in the educational technology sector.
Keywords: Educational Technology, Special Educational Needs, Early Years Learning, Customizable Activities, Data-Driven Gameplay, iPad Compatible, Classroom Use, Award-Winning, Physical Skills, Cognitive Skills.