ESforce

ESforce

Leading esports organization specializing in broadcasting, analytics, and video production with top-tier tournament venues.

  • Edit
Get premium to view all results
DateInvestorsAmountRound
investor

€0.0

round
*

$100m

Valuation: $100m

Acquisition
Total Funding000k

Financials

Estimates*

Get premium to view all results
Edit
Revenues, earnings & profits over time
USD2017
Revenues0000
EBITDA0000
Profit0000
EV0000
EV / revenue00.0x
EV / EBITDA00.0x
R&D budget0000

Source: Company filings or news article

More about ESforce
Made with AI
Edit

ESforce Holding is a premier esports organization that excels in broadcasting, analytics, and video production for competitive gaming. The company operates in the esports industry, which involves computer and video game competitions among professional teams and players. ESforce serves a diverse range of clients, including professional esports teams, gaming enthusiasts, and corporate sponsors. The company operates Yota Arena, one of the largest esports tournament venues, featuring a 5,000 m2 total area, a 116-seat gaming area, and a 1,000-seat capacity for spectators. Founded in 2003, ESforce's Virtus.pro team has won more than 10 Counter Strike and Dota 2 world championships, making it one of the most successful esports organizations in Russia. The business model revolves around generating revenue through sponsorships, broadcasting rights, event hosting, and merchandise sales. ESforce's comprehensive approach to esports ensures a robust presence in the market, catering to both players and fans alike.

Keywords: esports, broadcasting, analytics, video production, Yota Arena, Virtus.pro, Counter Strike, Dota 2, tournaments, sponsorships.

Analytics
Unlock the full power of analytics with a premium account
Track company size and historic growth
Track team composition and strength
Track website visits and app downloads

Tech stack

Group
Tech stackLearn more about the technologies and tools that this company uses.
Book a Demo

Investments by ESforce

Edit
SK Gaming
ACQUISITION by Mercedes-Benz Group Jan 2019