
Doyobi
Making interactive instructional videos to teach coding and science.
USD | 2022 | 2023 |
---|---|---|
Revenues | 0000 | 0000 |
% growth | - | 58 % |
EBITDA | 0000 | 0000 |
Profit | 0000 | 0000 |
EV | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x |
R&D budget | 0000 | 0000 |
Source: Dealroom estimates
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Doyobi.com is an innovative educational technology startup that offers collaborative learning experiences for schools. The company's primary mission is to engage students and foster a genuine love for learning. Doyobi operates in the edtech market, serving educational institutions, specifically Ministry of Education (MOE) schools.
The company's business model revolves around creating customised, interactive learning journeys for students. These journeys, referred to as 'quests', are designed to make learning fun and engaging. Doyobi uses the input and learning outcomes provided by the schools to tailor these quests to the needs of the students. The company also provides facilitators to guide the students through these quests, allowing teachers to focus on supporting their students.
Doyobi's quests are designed to help students practice 21st-century skills and real-world literacies, such as critical thinking, communication, and collaboration. The company believes that real-life application is key to mastering these skills. For example, English as a Second Language (ESL) learners are encouraged to discuss, debate, and problem-solve in English to complete each quest.
The company is currently offering a free pilot programme for MOE schools, funded by Meta. This initiative allows schools to test out Doyobi's services and see the benefits firsthand.
In terms of revenue, while the website does not provide explicit details, it can be inferred that Doyobi likely operates on a B2B (business-to-business) model, charging schools or educational institutions for their services.
Keywords: Edtech, Collaborative Learning, Customised Learning Journeys, 21st Century Skills, Real-World Literacies, Interactive, Quests, Critical Thinking, Communication, Collaboration.