
Disciple Media
Music technology company that enables artists to create deeper relationships with new and existing fans in the digital space.
Date | Investors | Amount | Round |
---|---|---|---|
N/A | €0.0 | round | |
$6.0m | Angel | ||
Total Funding | 000k |
GBP | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | (15 %) | 133 % | 113 % | 76 % | 35 % | (6 %) |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% EBITDA margin | (502 %) | (806 %) | (507 %) | (251 %) | (124 %) | (87 %) | - |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
% profit margin | (569 %) | (877 %) | (523 %) | (277 %) | (126 %) | (93 %) | - |
EV | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Company filings or news article, Dealroom estimates
Disciple operates in the digital community-building market, providing a platform for clients to create independent, fully branded mobile and web applications without the need for coding. The business model revolves around offering tools that enable content creators, educators, and community leaders to bring their content, courses, and communities into a single app. Clients can customize their apps to enhance user experience, implement subscription models, and monetize through exclusive content and courses. Disciple's platform allows for direct messaging and community engagement, ensuring that clients maintain control over their content and user interactions. The company targets businesses and individuals looking to establish a strong community presence, offering a cost-effective and rapid deployment solution on both Apple and Google Play stores. By providing a comprehensive console for app management, Disciple empowers clients to efficiently run their businesses and foster member engagement. Keywords: community-building, branded apps, subscription, paywall, content creators, educators, customization, engagement, app management, monetization.