
Codemao
Codemao is an online education platform that teaches children how to program.
Date | Investors | Amount | Round |
---|---|---|---|
N/A | €0.0 | round | |
N/A | €0.0 | round | |
N/A | €0.0 | round | |
N/A | €0.0 | round | |
investor investor investor | €0.0 | round | |
investor | €0.0 | round | |
investor investor investor | €0.0 | round | |
investor investor investor investor investor | €0.0 | round | |
CNY1.3b | Series D | ||
Total Funding | 000k |
USD | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Revenues | 0000 | 0000 | 0000 | 0000 | 0000 |
% growth | - | 34 % | 41 % | - | - |
EBITDA | 0000 | 0000 | 0000 | 0000 | 0000 |
Profit | 0000 | 0000 | 0000 | 0000 | 0000 |
EV | 0000 | 0000 | 0000 | 0000 | 0000 |
EV / revenue | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
EV / EBITDA | 00.0x | 00.0x | 00.0x | 00.0x | 00.0x |
R&D budget | 0000 | 0000 | 0000 | 0000 | 0000 |
Source: Dealroom estimates
Related Content
Codemao, founded in March 2015 by Tianchi Li and Yue Sun, is China's largest online education platform for kids coding. The company serves children aged 4-16, providing a comprehensive suite of tools such as Kitten Editor, Turtle Editor, Box, Rokrok Editor, and Future Classroom. These tools are designed to align with the cognitive characteristics of children, making learning both engaging and effective. Codemao's approach integrates graphical programming training with ample programming tools, content, and community support, allowing children to create stories, games, and animations. The platform encourages creativity and initiative through fun, game-based learning activities. Codemao operates in the Chinese market and has expanded its presence with offices in major cities like Beijing, Shanghai, and Wuhan, with plans for international expansion. The company generates revenue through its educational services and tools, supported by significant investment, including a total of $176.6 million in financing as of April 2020. Codemao employs over 3000 young professionals passionate about education and technology.
Keywords: kids coding, online education, graphical programming, game-based learning, cognitive tools, creativity, China, financing, educational services, technology.