A Thinking Ape

A Thinking Ape

News, updates and musings from the team that builds seriously engaging mobile games. For customer support contact support[at]athinkingape[dot]com..

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$105m

Valuation: $105m

Acquisition
Total Funding000k
More about A Thinking Ape
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A Thinking Ape (ATA) is a dynamic company based in Vancouver, BC, specializing in the development of social mobile games. Since its inception in 2008, ATA has been creating engaging and community-driven games that captivate a diverse audience. The company operates in the mobile gaming market, which is a rapidly growing segment of the broader gaming industry.

ATA's portfolio includes popular titles such as "Witch Arcana: Magic School," "Single City," "Kingdoms of Heckfire," "Kingdoms at War," "Party in My Dorm," and "Casino X." These games are designed to foster social interaction among players, creating vibrant online communities. The company serves a wide range of clients, primarily targeting mobile gamers who enjoy social and interactive gaming experiences.

The business model of ATA revolves around the freemium model, where games are free to download and play, but players can purchase in-game items, upgrades, and virtual currency. This model allows the company to attract a large user base while generating revenue through microtransactions. Additionally, ATA may also generate income through in-game advertisements and partnerships.

ATA's growth strategy focuses on continuous innovation and community building. By creating games that encourage social interaction, the company not only retains its player base but also attracts new users through word-of-mouth and social sharing. The company’s commitment to a flexible and creative work environment helps attract top talent, further driving its growth and success.

In summary, A Thinking Ape is a thriving player in the mobile gaming industry, known for its social games that build strong player communities. The company makes money through in-game purchases and advertisements, serving a diverse and engaged audience of mobile gamers.

Keywords: Social Mobile Games, Community Building, Freemium Model, In-Game Purchases, Player Engagement, Vancouver, Innovation, Microtransactions, Gaming Industry, Interactive Experiences.

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